![]() Might be something to do with it registering as an attack rather than a buff that has an attack on activation? The Driving Roar upgrade will still be powerful as a Standard Action and your actions are still refunded on kill with Blood Thirst, but it will simply be slower to cheese in real time until the refund triggers. While Turn Based Mode will truncate a lot of powers/spells with less than 1 sec cast time to a Free Action, all of the shout abilities are kept to a Standard Action. Sadly, shout abilities didn't benefit a lot in this mode. Later on, you'll want to rethink your no-tank idea and spec into full armor/survival to abuse Barbaric Retaliation, as that will be the best way to maximize your enemy phase damage in turn based mode. Just be sure to be flexible and kite enemies as needed with ranged weapons. With DoC plate, and a dip in the luminous bath, you'll be able to blast Spirit Tornado more than enough times to end entire encounters.ĭPS for your SC Barbarian in Turn Based Mode will mostly come down to your build, and both Thelee and Boeroer's suggestions hold up in turn based. As a SC Barbarian, the damage per point of Rage on Spirit Tornado is second only to the final tier of shout powers since it will scale off of your PL. You can truly nuke an area at the cost of all your rage as a Free Action before your turn ends. You need only take damage, movement, and survival upgrades each level. Frenzy and its upgrades are still indispensable for additional damage, but the important thing to note is that if you choose to upgrade into Spirit Tornado, the darn thing has no cast time in this mode. For the most part, a SC Barbarian does not need any of their attack speed boosting passives. I can tell you that a slow Barbarian does not suffer at all thanks to the initiative rules and how ranged kiting and switch hitting tends to work. ![]() I played solo SC Barbarian in Turn Based Mode and it was very successful. my hypothesis is that it works out extremely well early on, but might pale in comparison to dual-wielding or 2h by mid-late game (where your accuracy starts getting better and better). i haven't run the numbers on this specific scenario before, and i've only played a couple of barbarians so can't say for sure. so perception seems to matter a lot.Įdit - actually, because of the above, 1h style might actually be decent for barbarian because of the +12 acc bonus, so long as it's a high-based-damage weapon (like an axe). It also helps that barbarians have an easy way to boost their damage capability (frenzy, one stands alone, blooded) but not their accuracy. matters less when you have high chance to hit/graze but (more commonly on PotD) at lower accuracy, you essentially get exponential returns from perception. That essentially means that for a barbarian's main form of damage, each point of perception or accuracy does double-duty - increasing the chance you hit (to trigger carnage), and increasing the chance again that you get good carnage out of it. It's because carnage only triggers on weapon hits (not grazes) and itself needs to at least graze enemies to do anything (and it's considered like a spell, so it doesn't get the same accuracy bonuses as a weapon attack). i would actually say it's more important to max perception than might for a barbarian. Oh yeah, for barbarians, perception is real important especially since you said you play on harder difficulty. Might constitution is gived, is hit chacne a big one to invest in awell? She prefere 1 wep over 2 so I guess I try find a 2h build that work for me. I Rp my caracter kinda heavy as its my live Barbarian from Live Riva Hornraven who joined Pillars of eterenty 2 universe. ![]() How about stats, So many guides etc tell setups who when i read more carefull seem to be bad for Turnbased as they focsued on haste etc. Even though the recovery bonus isn't so important in this case but the increased Sneak Attack dmg and the high crit chance + hit/crit damage when bloodied. It's the perfect synergy of class(es) and weapon.īarb/Streetfighter is also nice as dps character. I you like 2handers better I'd vote for a Berserker/Monk with a Morning Star. Bleeding Cuts get applied by Swift Flurries as well iirc. Especially Berserker/Monk since the Berserker Frenzy fuels the Monk's wounds and Swift Flurry triggers quite often esp. Barbaric Retaliation is pretty nice with axes + modal (Bleeding Cuts).Ī Barb multiclass I particularly like is Barb/Monk. But I don't know if that's the type of Barbarian OP wants to play (Barb with axes and so on). Single Class Barbarian with late game Driving Roar is very potent. I also didn't play Turn Based Mode but judging from what I read all the action speed and recovery buffs seem to be a lot less important than in RTwP Mode.
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